Lane
42.1% Win Rate
0.3% Pick Rate
3.1% Ban Rate
2.31 KDA
6.2 CS/min
367.0 Gold/min
759.3 DMG/min
140 Games

Rune Page

47.1% 1639 champions
Sorcery
Summon Aery 57.0% 46.5% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate57.0% Win Rate46.5% 1961 games
Arcane Comet 40.7% 49.8% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate40.7% Win Rate49.8% 1402 games
Stormraider's Surge 0.1% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.1% Win Rate0.0% 5 games
Deathfire Touch 0.5% 22.2% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.5% Win Rate22.2% 18 games
Artifact
Axiom Arcanist 21.3% 49.2% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate21.3% Win Rate49.2% 417 games
Manaflow Band 68.6% 46.1% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate68.6% Win Rate46.1% 1345 games
Nimbus Cloak 10.1% 43.2% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate10.1% Win Rate43.2% 199 games
Excellence
Transcendence 94.3% 46.1% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate94.3% Win Rate46.1% 1849 games
Celerity 4.3% 52.9% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate4.3% Win Rate52.9% 85 games
Absolute Focus 1.4% 51.9% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.4% Win Rate51.9% 27 games
Power
Scorch 32.6% 46.8% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate32.6% Win Rate46.8% 639 games
Waterwalking 0.5% 33.3% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.5% Win Rate33.3% 9 games
Gathering Storm 67.0% 46.4% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate67.0% Win Rate46.4% 1313 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 81.1% 45.9% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate81.1% Win Rate45.9% 1330 games
Shield Bash 0.8% 69.2% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.8% Win Rate69.2% 13 games
Resistance
Conditioning 1.1% 66.7% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.1% Win Rate66.7% 18 games
Second Wind 1.8% 55.2% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate1.8% Win Rate55.2% 29 games
Bone Plating 15.3% 50.2% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate15.3% Win Rate50.2% 251 games
Vitality
Overgrowth 0.2% 75.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.2% Win Rate75.0% 4 games
Revitalize 98.7% 46.8% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate98.7% Win Rate46.8% 1618 games
Unflinching 0.9% 66.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate0.9% Win Rate66.7% 15 games
Stat Shards
Offense
Adaptive Force 20.6% 48.5% Adaptive Force Offense +9 Adaptive Force Pick Rate20.6% Win Rate48.5% 404 games
Attack Speed 3.3% 46.2% Attack Speed Offense +10% Attack Speed Pick Rate3.3% Win Rate46.2% 65 games
Ability Haste 76.1% 45.9% Ability Haste Offense +8 Ability Haste Pick Rate76.1% Win Rate45.9% 1492 games
Flex
Adaptive Force 91.5% 46.1% Adaptive Force Flex +9 Adaptive Force Pick Rate91.5% Win Rate46.1% 1795 games
Move Speed 7.2% 53.2% Move Speed Flex +2.5% Move Speed Pick Rate7.2% Win Rate53.2% 141 games
Health Scaling 1.3% 36.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.3% Win Rate36.0% 25 games
Defense
Health 85.9% 46.3% Health Defense +65 Health Pick Rate85.9% Win Rate46.3% 1684 games
Tenacity and Slow Resist 1.9% 37.8% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.9% Win Rate37.8% 37 games
Health Scaling 12.2% 49.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate12.2% Win Rate49.2% 240 games

Skill Order

Q Inner Flame Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. W Focused Resolve Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. E Inspire Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. R Mantra Mantra R Cooldown40/38/36 Range1100 Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Max priority

Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.› Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.› Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. 69.9% 64.7% 102
Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.› Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.› Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. 26.7% 41.0% 39
Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.› Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.› Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 3.4% 60.0% 5

First 5 points

Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 79.3% 51.7% 180
Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 11.0% 56.0% 25
Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. 9.7% 40.9% 22

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 75.0% 4 games order not measured
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
›
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
›
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 75.0% 4 games order not measured
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
›
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
›
3rd ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 75.0% 4 games order not measured
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
›
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
›
3rd ItemArdent CenserArdent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer
Later Items situational, after the core
Cosmic DriveCosmic Drive 3000 +70 Ability Power+350 Health+25 Ability Haste+4% Move Speed SpelldanceDealing magic or true damage to champions grants Move Speed for 4 seconds.0.0% 1
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.100.0% 1

Full Build Win Rate

58.5% with 6 completed items
All champions 57.7%
Difference (pp) +0.8
Games reaching full build 4.8% (164)
Win rate by completed items
1
47.4% 38
2
34.7% 118
3
38.5% 641
4
47.6% 1519
5
53.8% 957
6
58.5% 164

Best Duos

MID · All Ranks

BOT

WR Δ n
Jinx 45.3% +1.1 14
Yunara 43.2% -0.3 12

SUP

WR Δ n
Thresh 45.2% +0.4 15

All duo partners →

All matchups →