Lane
42.0% Win Rate
8.2% Pick Rate
3.5% Ban Rate
2.71 KDA
1.1 CS/min
302.2 Gold/min
366.6 DMG/min
653 Games

Rune Page

42.3% 307 champions
Sorcery
Summon Aery 54.2% 40.8% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate54.2% Win Rate40.8% 380 games
Arcane Comet 43.8% 43.3% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate43.8% Win Rate43.3% 307 games
Stormraider's Surge 0.1% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.1% Win Rate0.0% 1 games
Deathfire Touch 0.3% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.3% Win Rate0.0% 2 games
Artifact
Axiom Arcanist 21.6% 46.3% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate21.6% Win Rate46.3% 82 games
Manaflow Band 67.6% 40.5% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate67.6% Win Rate40.5% 257 games
Nimbus Cloak 10.8% 31.7% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate10.8% Win Rate31.7% 41 games
Excellence
Transcendence 92.9% 41.4% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate92.9% Win Rate41.4% 353 games
Celerity 5.5% 28.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate5.5% Win Rate28.6% 21 games
Absolute Focus 1.6% 50.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.6% Win Rate50.0% 6 games
Power
Scorch 35.0% 42.1% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate35.0% Win Rate42.1% 133 games
Waterwalking 0.8% 33.3% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.8% Win Rate33.3% 3 games
Gathering Storm 64.2% 40.2% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate64.2% Win Rate40.2% 244 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 74.6% 39.7% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate74.6% Win Rate39.7% 229 games
Shield Bash 1.0% 66.7% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate1.0% Win Rate66.7% 3 games
Resistance
Conditioning 1.0% 33.3% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.0% Win Rate33.3% 3 games
Second Wind 2.0% 33.3% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate2.0% Win Rate33.3% 6 games
Bone Plating 21.5% 51.5% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate21.5% Win Rate51.5% 66 games
Vitality
Overgrowth 0.0% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
Revitalize 98.0% 42.2% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate98.0% Win Rate42.2% 301 games
Unflinching 2.0% 50.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate2.0% Win Rate50.0% 6 games
Stat Shards
Offense
Adaptive Force 21.1% 41.2% Adaptive Force Offense +9 Adaptive Force Pick Rate21.1% Win Rate41.2% 80 games
Attack Speed 4.2% 62.5% Attack Speed Offense +10% Attack Speed Pick Rate4.2% Win Rate62.5% 16 games
Ability Haste 74.7% 39.4% Ability Haste Offense +8 Ability Haste Pick Rate74.7% Win Rate39.4% 284 games
Flex
Adaptive Force 92.4% 41.0% Adaptive Force Flex +9 Adaptive Force Pick Rate92.4% Win Rate41.0% 351 games
Move Speed 5.8% 36.4% Move Speed Flex +2.5% Move Speed Pick Rate5.8% Win Rate36.4% 22 games
Health Scaling 1.8% 42.9% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.8% Win Rate42.9% 7 games
Defense
Health 89.2% 40.7% Health Defense +65 Health Pick Rate89.2% Win Rate40.7% 339 games
Tenacity and Slow Resist 1.1% 50.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.1% Win Rate50.0% 4 games
Health Scaling 9.7% 40.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate9.7% Win Rate40.5% 37 games

Skill Order

Q Inner Flame Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. W Focused Resolve Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. E Inspire Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. R Mantra Mantra R Cooldown40/38/36 Range1100 Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Max priority

Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.› Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.› Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. 54.2% 46.2% 13
Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.› Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.› Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. 41.7% 50.0% 10

First 5 points

Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 72.2% 50.0% 26
Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. 13.9% 40.0% 5
Inner Flame Q Inner Flame Q Cost40/50/60/70/80 Cooldown9/8/7/6/5 Range950 Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Focused Resolve W Focused Resolve W Cost50/55/60/65/70 Cooldown12 Range675 Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. Inspire E Inspire E Cost60/65/70/75/80 Cooldown10/9.5/9/8.5/8 Range800 Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions. 13.9% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 37.8% 37 games order not measured
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia 44.4% 18 games
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2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 36.4% 11 games
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3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 22.2% 9 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 37.8% 37 games order not measured
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer 40.0% 10 games
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2nd ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia 50.0% 6 games
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3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption 22.2% 9 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 37.8% 37 games order not measured
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia 44.4% 18 games
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2nd ItemMalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 50.0% 2 games
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3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 100.0% 1 games
Later Items situational, after the core
Locket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.100.0% 2

Best Duos

SUP · All Ranks

BOT

WR Δ n
Jhin 47.7% +5.3 73
Yunara 45.9% +1.3 44
Ezreal 34.7% -0.6 128
Caitlyn 37.2% -4.3 58
Jinx 37.1% -6.9 30

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