
55.4% Win Rate
0.2% Pick Rate
0.8% Ban Rate
2.63 KDA
6.9 CS/min
457.1 Gold/min
873.5 DMG/min
65 Games
Rune Page
Heroism
1.4% 37.5%
Absorb Life Heroism Killing a target heals you.
98.6% 52.9%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
94.6% 52.5%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
5.4% 56.7%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
1.8% 60.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
2.5% 71.4%
Cut Down Combat Deal more damage to high health enemy champions.
95.7% 52.1%
Last Stand Combat Deal more damage to champions while you are low on health.
Strength
81.3% 52.9%
Demolish Strength Your third attack against turrets deals bonus damage.
0.0% 0.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.2% 100.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.2% 100.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
44.0% 54.3%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
50.7% 49.1%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
11.7% 53.1%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
1.2% 40.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
9.6% 60.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
32.9% 51.9%
Adaptive Force Offense +9 Adaptive Force
67.1% 53.1%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
99.3% 52.5%
Adaptive Force Flex +9 Adaptive Force
0.0% 0.0%
Move Speed Flex +2.5% Move Speed
0.7% 75.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
29.1% 51.2%
Health Defense +65 Health
4.1% 47.8%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
66.7% 53.6%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 50.0% 2 games order not measured
1st Item
Titanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 50.0% 2 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 50.0% 2 games
› 3rd Item
Hullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 50.0% 2 games order not measured
1st Item
Titanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 50.0% 2 games
› 2nd Item
Hullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker
› 3rd Item
Overlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 50.0% 2 games order not measured
1st Item
Titanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.Titanic Hydra 50.0% 2 games
› 2nd Item
Black Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.Black Cleaver 50.0% 2 games
› 3rd Item
Overlord's Bloodmail 3300 +30 Attack Damage+550 Health TyrannyGain 2.5% of your bonus Health as Attack Damage.RetributionGain up to 12% increased Attack Damage based on your percent missing Health.Overlord's Bloodmail