
47.5% Win Rate
0.8% Pick Rate
14.2% Ban Rate
2.24 KDA
1.4 CS/min
331.6 Gold/min
633.6 DMG/min
141 Games
Rune Page
Malice
0.8% 66.7%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
0.3% 100.0%
Taste of Blood Malice Heal when you damage an enemy champion.
99.0% 46.3%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
43.0% 48.2%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
53.7% 45.8%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
3.3% 38.5%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
20.5% 48.1%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
74.4% 45.9%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
5.1% 50.0%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
8.1% 45.5%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
93.7% 46.1%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
1.5% 50.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
0.0% 0.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
80.1% 44.2%
Coup de Grace Combat Deal more damage to low health enemy champions.
16.2% 47.7%
Cut Down Combat Deal more damage to high health enemy champions.
0.4% 0.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Stat Shards
Offense
13.4% 43.4%
Adaptive Force Offense +9 Adaptive Force
85.3% 47.5%
Attack Speed Offense +10% Attack Speed
1.3% 20.0%
Ability Haste Offense +8 Ability Haste
Flex
97.0% 46.5%
Adaptive Force Flex +9 Adaptive Force
3.0% 50.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
27.8% 42.7%
Health Defense +65 Health
3.8% 53.3%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
68.4% 47.8%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 42.9% 7 games order not measured
1st Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
› 2nd Item
The Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
› 3rd Item
Infinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 42.9% 7 games order not measured
1st Item
Umbral Glaive 2800 +60 Attack Damage+18 Lethality+15 Ability Haste NightstalkerAfter being unseen by enemies briefly, your next attack against a champion deals an additional true damage.BlackoutWhen you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.Umbral Glaive 100.0% 1 games
› 2nd Item
Voltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.Voltaic Cyclosword
› 3rd Item
Lord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
Boots
Ionian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 42.9% 7 games order not measured
1st Item
Blackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 33.3% 3 games
› 2nd Item
Liandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 60.0% 5 games
› 3rd Item
Imperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
Full Build Win Rate
55.4% with 6 completed items
All champions 57.4%
Difference (pp) -2.0
Games reaching full build 8.2% (65)
Win rate by completed items
163.6% 11
240.7% 59
341.5% 171
448.8% 297
555.2% 183
655.4% 65
Best Duos
SUP · All RanksBOT
WR Δ n