Lane
48.2% Win Rate
7.7% Pick Rate
14.4% Ban Rate
2.07 KDA
7.6 CS/min
410.1 Gold/min
988.5 DMG/min
195 Games

Rune Page

46.6% 189 champions
Sorcery
Summon Aery 2.7% 66.7% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate2.7% Win Rate66.7% 9 games
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 0.3% 100.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.3% Win Rate100.0% 1 games
Deathfire Touch 95.2% 49.5% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate95.2% Win Rate49.5% 319 games
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 100.0% 49.5% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate100.0% Win Rate49.5% 319 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 56.7% 47.5% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate56.7% Win Rate47.5% 181 games
Celerity 42.3% 52.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate42.3% Win Rate52.6% 135 games
Absolute Focus 0.9% 33.3% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.9% Win Rate33.3% 3 games
Power
Scorch 97.5% 49.8% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate97.5% Win Rate49.8% 311 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 2.5% 37.5% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate2.5% Win Rate37.5% 8 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 93.7% 47.5% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate93.7% Win Rate47.5% 177 games
Resistance
Conditioning 0.5% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.5% Win Rate0.0% 1 games
Second Wind 2.6% 40.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate2.6% Win Rate40.0% 5 games
Bone Plating 94.7% 46.9% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate94.7% Win Rate46.9% 179 games
Vitality
Overgrowth 2.6% 60.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate2.6% Win Rate60.0% 5 games
Revitalize 0.0% 0.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching 5.8% 27.3% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate5.8% Win Rate27.3% 11 games
Stat Shards
Offense
Adaptive Force 2.8% 55.6% Adaptive Force Offense +9 Adaptive Force Pick Rate2.8% Win Rate55.6% 9 games
Attack Speed 96.6% 49.0% Attack Speed Offense +10% Attack Speed Pick Rate96.6% Win Rate49.0% 308 games
Ability Haste 0.6% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.6% Win Rate100.0% 2 games
Flex
Adaptive Force 72.4% 50.2% Adaptive Force Flex +9 Adaptive Force Pick Rate72.4% Win Rate50.2% 231 games
Move Speed 27.3% 47.1% Move Speed Flex +2.5% Move Speed Pick Rate27.3% Win Rate47.1% 87 games
Health Scaling 0.3% 100.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.3% Win Rate100.0% 1 games
Defense
Health 54.9% 53.1% Health Defense +65 Health Pick Rate54.9% Win Rate53.1% 175 games
Tenacity and Slow Resist 0.3% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.3% Win Rate100.0% 1 games
Health Scaling 44.8% 44.8% Health Scaling Defense +10-180 Health (based on level) Pick Rate44.8% Win Rate44.8% 143 games

Skill Order

Q Siphon Power Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. W Gravity Field Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. E Hextech Ray Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. R Arcane Storm Arcane Storm R Cost100 Cooldown120/100/80 Range700 Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

Max priority

Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 100.0% 31.2% 16

First 5 points

Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 44.4% 50.0% 8
Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 33.3% 16.7% 6
Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 22.2% 25.0% 4

Build Order

Percentages are the win rate of players who bought that item.
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 60.0% 5 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 45.5% 11 games
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 50.0% 2 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 100.0% 2 games
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 60.0% 5 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 45.5% 11 games
2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame 66.7% 3 games
3rd ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge
BootsSorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 60.0% 5 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 45.5% 11 games
2nd ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 0.0% 2 games
3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff 0.0% 1 games
Later Items situational, after the core
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 100.0% 1
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.100.0% 1

Best Duos

MID · All Ranks

JNG

WR Δ n
Lee Sin 50.5% -2.6 15

BOT

WR Δ n
Ezreal 46.6% +3.4 15
Jhin 49.1% +1.2 23
Yunara 51.0% -2.0 18

SUP

WR Δ n
Nautilus 44.0% -1.5 18
Lulu 50.4% -2.6 15

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