Lane
47.4% Win Rate
0.4% Pick Rate
16.5% Ban Rate
1.66 KDA
7.1 CS/min
392.1 Gold/min
918.8 DMG/min
116 Games

Rune Page

50.0% 2252 champions
Sorcery
Summon Aery 3.4% 48.8% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate3.4% Win Rate48.8% 129 games
Arcane Comet 1.0% 33.3% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate1.0% Win Rate33.3% 39 games
Stormraider's Surge 0.3% 38.5% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.3% Win Rate38.5% 13 games
Deathfire Touch 94.0% 50.1% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate94.0% Win Rate50.1% 3606 games
Artifact
Axiom Arcanist 0.1% 50.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.1% Win Rate50.0% 4 games
Manaflow Band 99.8% 50.1% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate99.8% Win Rate50.1% 3599 games
Nimbus Cloak 0.1% 100.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.1% Win Rate100.0% 3 games
Excellence
Transcendence 58.5% 49.8% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate58.5% Win Rate49.8% 2111 games
Celerity 40.7% 50.3% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate40.7% Win Rate50.3% 1468 games
Absolute Focus 0.7% 70.4% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate0.7% Win Rate70.4% 27 games
Power
Scorch 95.3% 49.9% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate95.3% Win Rate49.9% 3435 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.0% Win Rate0.0% 1 games
Gathering Storm 4.7% 55.9% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate4.7% Win Rate55.9% 170 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 0.0% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash 94.6% 50.1% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate94.6% Win Rate50.1% 2131 games
Resistance
Conditioning 0.3% 0.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate0.3% Win Rate0.0% 7 games
Second Wind 3.3% 45.3% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate3.3% Win Rate45.3% 75 games
Bone Plating 94.9% 50.3% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate94.9% Win Rate50.3% 2138 games
Vitality
Overgrowth 3.1% 47.8% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate3.1% Win Rate47.8% 69 games
Revitalize 0.1% 66.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate0.1% Win Rate66.7% 3 games
Unflinching 3.6% 49.4% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate3.6% Win Rate49.4% 81 games
Stat Shards
Offense
Adaptive Force 3.9% 52.5% Adaptive Force Offense +9 Adaptive Force Pick Rate3.9% Win Rate52.5% 141 games
Attack Speed 95.3% 49.8% Attack Speed Offense +10% Attack Speed Pick Rate95.3% Win Rate49.8% 3435 games
Ability Haste 0.8% 76.7% Ability Haste Offense +8 Ability Haste Pick Rate0.8% Win Rate76.7% 30 games
Flex
Adaptive Force 77.2% 50.2% Adaptive Force Flex +9 Adaptive Force Pick Rate77.2% Win Rate50.2% 2783 games
Move Speed 22.5% 50.2% Move Speed Flex +2.5% Move Speed Pick Rate22.5% Win Rate50.2% 813 games
Health Scaling 0.3% 30.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.3% Win Rate30.0% 10 games
Defense
Health 47.4% 51.4% Health Defense +65 Health Pick Rate47.4% Win Rate51.4% 1711 games
Tenacity and Slow Resist 0.9% 44.1% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate0.9% Win Rate44.1% 34 games
Health Scaling 51.6% 49.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate51.6% Win Rate49.1% 1861 games

Skill Order

Q Siphon Power Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. W Gravity Field Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. E Hextech Ray Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. R Arcane Storm Arcane Storm R Cost100 Cooldown120/100/80 Range700 Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

Max priority

Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 98.5% 50.2% 269
Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 1.5% 25.0% 4

First 5 points

Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 43.8% 52.1% 117
Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 41.9% 48.2% 112
Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 14.2% 42.1% 38

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 40.0% 5 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 45.5% 11 games
2nd ItemHextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Hextech Rocketbelt 33.3% 3 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 100.0% 4 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 40.0% 5 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 45.5% 11 games
2nd ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane 50.0% 2 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 100.0% 4 games
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 40.0% 5 games order not measured
1st ItemBlackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.Blackfire Torch 45.5% 11 games
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment 60.0% 5 games
3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass 100.0% 4 games
Later Items situational, after the core
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.33.3% 3
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.100.0% 2
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.100.0% 1
Void StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration 100.0% 1

Full Build Win Rate

54.8% with 6 completed items
All champions 57.7%
Difference (pp) -2.9
Games reaching full build 2.7% (104)
Win rate by completed items
1
30.9% 162
2
41.0% 593
3
48.1% 1286
4
56.1% 1196
5
54.6% 458
6
54.8% 104

Best Duos

TOP · All Ranks

JNG

WR Δ n
Lee Sin 49.4% +1.8 12

MID

WR Δ n
Yone 43.0% -3.8 10

BOT

WR Δ n
Caitlyn 45.5% -2.4 12

SUP

WR Δ n
Nami 46.8% -1.1 10

All duo partners →

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