
33.3% Win Rate
0.0% Pick Rate
1.0% Ban Rate
2.14 KDA
3.8 CS/min
321.3 Gold/min
511.1 DMG/min
3 Games
Rune Page
Artifact
1.5% 23.1%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
96.1% 50.8%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
2.4% 56.2%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
87.9% 50.5%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
10.1% 50.2%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
2.0% 53.7%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
83.5% 50.2%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.6% 56.2%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
15.9% 51.7%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
9.8% 44.1%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.1% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.0% 35.0%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
1.6% 36.7%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
88.1% 50.4%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
0.3% 0.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
98.3% 49.3%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
0.8% 80.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
85.0% 50.2%
Adaptive Force Offense +9 Adaptive Force
1.1% 70.0%
Attack Speed Offense +10% Attack Speed
13.8% 50.5%
Ability Haste Offense +8 Ability Haste
Flex
91.2% 50.3%
Adaptive Force Flex +9 Adaptive Force
7.6% 52.0%
Move Speed Flex +2.5% Move Speed
1.2% 59.4%
Health Scaling Flex +10-180 Health (based on level)
Defense
21.7% 55.4%
Health Defense +65 Health
2.8% 52.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
75.5% 49.1%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Echoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
› 2nd Item
Moonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
› 3rd Item
Staff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water
1st Item
Echoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
› 2nd Item
Moonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
› 3rd Item
Ardent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer
1st Item
Echoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
› 2nd Item
Moonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
› 3rd Item
Redemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
Full Build Win Rate
55.2% with 6 completed items
All champions 57.7%
Difference (pp) -2.4
Games reaching full build 6.6% (181)
Win rate by completed items
140.0% 30
222.2% 81
339.1% 440
450.1% 1157
558.7% 850
655.2% 181