Lane
33.3% Win Rate
0.0% Pick Rate
1.0% Ban Rate
2.14 KDA
3.8 CS/min
321.3 Gold/min
511.1 DMG/min
3 Games

Rune Page

49.4% 1912 champions
Sorcery
Summon Aery 97.0% 50.5% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate97.0% Win Rate50.5% 2659 games
Arcane Comet 0.5% 35.7% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.5% Win Rate35.7% 14 games
Stormraider's Surge 0.0% 100.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.0% Win Rate100.0% 1 games
Deathfire Touch 0.1% 66.7% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.1% Win Rate66.7% 3 games
Artifact
Axiom Arcanist 1.5% 23.1% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.5% Win Rate23.1% 39 games
Manaflow Band 96.1% 50.8% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate96.1% Win Rate50.8% 2556 games
Nimbus Cloak 2.4% 56.2% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate2.4% Win Rate56.2% 64 games
Excellence
Transcendence 87.9% 50.5% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate87.9% Win Rate50.5% 2336 games
Celerity 10.1% 50.2% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate10.1% Win Rate50.2% 269 games
Absolute Focus 2.0% 53.7% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate2.0% Win Rate53.7% 54 games
Power
Scorch 83.5% 50.2% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate83.5% Win Rate50.2% 2221 games
Waterwalking 0.6% 56.2% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.6% Win Rate56.2% 16 games
Gathering Storm 15.9% 51.7% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate15.9% Win Rate51.7% 422 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 9.8% 44.1% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate9.8% Win Rate44.1% 188 games
Shield Bash 0.1% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.1% Win Rate0.0% 1 games
Resistance
Conditioning 1.0% 35.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.0% Win Rate35.0% 20 games
Second Wind 1.6% 36.7% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate1.6% Win Rate36.7% 30 games
Bone Plating 88.1% 50.4% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate88.1% Win Rate50.4% 1685 games
Vitality
Overgrowth 0.3% 0.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.3% Win Rate0.0% 5 games
Revitalize 98.3% 49.3% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate98.3% Win Rate49.3% 1880 games
Unflinching 0.8% 80.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate0.8% Win Rate80.0% 15 games
Stat Shards
Offense
Adaptive Force 85.0% 50.2% Adaptive Force Offense +9 Adaptive Force Pick Rate85.0% Win Rate50.2% 2261 games
Attack Speed 1.1% 70.0% Attack Speed Offense +10% Attack Speed Pick Rate1.1% Win Rate70.0% 30 games
Ability Haste 13.8% 50.5% Ability Haste Offense +8 Ability Haste Pick Rate13.8% Win Rate50.5% 368 games
Flex
Adaptive Force 91.2% 50.3% Adaptive Force Flex +9 Adaptive Force Pick Rate91.2% Win Rate50.3% 2425 games
Move Speed 7.6% 52.0% Move Speed Flex +2.5% Move Speed Pick Rate7.6% Win Rate52.0% 202 games
Health Scaling 1.2% 59.4% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.2% Win Rate59.4% 32 games
Defense
Health 21.7% 55.4% Health Defense +65 Health Pick Rate21.7% Win Rate55.4% 576 games
Tenacity and Slow Resist 2.8% 52.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.8% Win Rate52.0% 75 games
Health Scaling 75.5% 49.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate75.5% Win Rate49.1% 2008 games

Skill Order

Q Aqua Prison Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. W Ebb and Flow Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. E Tidecaller's Blessing Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. R Tidal Wave Tidal Wave R Cost100 Cooldown120/110/100 Range2550 Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.

Max priority

Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. 93.1% 57.4% 108
Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. 6.9% 87.5% 8

First 5 points

Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. 70.8% 49.3% 136
Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. 25.0% 43.8% 48
Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. 4.2% 75.0% 8

Build Order

Percentages are the win rate of players who bought that item.
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
3rd ItemStaff of Flowing WaterStaff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
3rd ItemArdent CenserArdent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption

Full Build Win Rate

55.2% with 6 completed items
All champions 57.7%
Difference (pp) -2.4
Games reaching full build 6.6% (181)
Win rate by completed items
1
40.0% 30
2
22.2% 81
3
39.1% 440
4
50.1% 1157
5
58.7% 850
6
55.2% 181