Lane
50.0% Win Rate
0.0% Pick Rate
0.8% Ban Rate
3.00 KDA
4.5 CS/min
374.0 Gold/min
737.6 DMG/min
2 Games

Rune Page

52.4% 391 champions
Sorcery
Summon Aery 93.3% 51.8% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate93.3% Win Rate51.8% 903 games
Arcane Comet 2.3% 50.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate2.3% Win Rate50.0% 22 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 0.2% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate0.2% Win Rate0.0% 2 games
Manaflow Band 99.2% 52.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate99.2% Win Rate52.0% 896 games
Nimbus Cloak 0.6% 40.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.6% Win Rate40.0% 5 games
Excellence
Transcendence 42.6% 49.4% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate42.6% Win Rate49.4% 385 games
Celerity 56.4% 53.6% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate56.4% Win Rate53.6% 509 games
Absolute Focus 1.0% 55.6% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate1.0% Win Rate55.6% 9 games
Power
Scorch 24.6% 51.8% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate24.6% Win Rate51.8% 222 games
Waterwalking 0.7% 66.7% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate0.7% Win Rate66.7% 6 games
Gathering Storm 74.8% 51.7% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate74.8% Win Rate51.7% 675 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 3.1% 50.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate3.1% Win Rate50.0% 12 games
Shield Bash 3.8% 73.3% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate3.8% Win Rate73.3% 15 games
Resistance
Conditioning 65.7% 49.4% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate65.7% Win Rate49.4% 257 games
Second Wind 2.3% 44.4% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate2.3% Win Rate44.4% 9 games
Bone Plating 25.8% 59.4% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate25.8% Win Rate59.4% 101 games
Vitality
Overgrowth 0.5% 50.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.5% Win Rate50.0% 2 games
Revitalize 98.0% 52.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate98.0% Win Rate52.0% 383 games
Unflinching 0.8% 66.7% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate0.8% Win Rate66.7% 3 games
Stat Shards
Offense
Adaptive Force 61.6% 50.7% Adaptive Force Offense +9 Adaptive Force Pick Rate61.6% Win Rate50.7% 556 games
Attack Speed 0.9% 37.5% Attack Speed Offense +10% Attack Speed Pick Rate0.9% Win Rate37.5% 8 games
Ability Haste 37.5% 54.0% Ability Haste Offense +8 Ability Haste Pick Rate37.5% Win Rate54.0% 339 games
Flex
Adaptive Force 46.3% 49.0% Adaptive Force Flex +9 Adaptive Force Pick Rate46.3% Win Rate49.0% 418 games
Move Speed 51.9% 54.2% Move Speed Flex +2.5% Move Speed Pick Rate51.9% Win Rate54.2% 469 games
Health Scaling 1.8% 56.2% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.8% Win Rate56.2% 16 games
Defense
Health 45.8% 53.1% Health Defense +65 Health Pick Rate45.8% Win Rate53.1% 414 games
Tenacity and Slow Resist 1.6% 57.1% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.6% Win Rate57.1% 14 games
Health Scaling 52.6% 50.5% Health Scaling Defense +10-180 Health (based on level) Pick Rate52.6% Win Rate50.5% 475 games

Skill Order

Q Hymn of Valor Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. W Aria of Perseverance Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. E Song of Celerity Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. R Crescendo Crescendo R Cost100 Cooldown140/120/100 Range900 Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.

Max priority

Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. 48.4% 46.7% 15
Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. 48.4% 80.0% 15

First 5 points

Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. 48.1% 40.0% 25
Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. 42.3% 68.2% 22
Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. 9.6% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
2nd ItemWinter's ApproachWinter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach
3rd ItemFrozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.Frozen Heart
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
2nd ItemStaff of Flowing WaterStaff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water
3rd ItemMikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing
1st ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
2nd ItemDawncoreDawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.Dawncore
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption

Full Build Win Rate

55.6% with 6 completed items
All champions 57.6%
Difference (pp) -2.0
Games reaching full build 6.5% (63)
Win rate by completed items
1
30.0% 10
2
20.0% 45
3
46.3% 147
4
53.8% 429
5
57.1% 273
6
55.6% 63