
50.0% Win Rate
0.0% Pick Rate
0.8% Ban Rate
3.00 KDA
4.5 CS/min
374.0 Gold/min
737.6 DMG/min
2 Games
Rune Page
Artifact
0.2% 0.0%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
99.2% 52.0%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
0.6% 40.0%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
42.6% 49.4%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
56.4% 53.6%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
1.0% 55.6%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
24.6% 51.8%
Scorch Power Your first damaging ability hit every 10s burns champions.
0.7% 66.7%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
74.8% 51.7%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
3.1% 50.0%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
3.8% 73.3%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
65.7% 49.4%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
2.3% 44.4%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
25.8% 59.4%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
0.5% 50.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
98.0% 52.0%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
0.8% 66.7%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
61.6% 50.7%
Adaptive Force Offense +9 Adaptive Force
0.9% 37.5%
Attack Speed Offense +10% Attack Speed
37.5% 54.0%
Ability Haste Offense +8 Ability Haste
Flex
46.3% 49.0%
Adaptive Force Flex +9 Adaptive Force
51.9% 54.2%
Move Speed Flex +2.5% Move Speed
1.8% 56.2%
Health Scaling Flex +10-180 Health (based on level)
Defense
45.8% 53.1%
Health Defense +65 Health
1.6% 57.1%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
52.6% 50.5%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Echoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
› 2nd Item
Winter's Approach 2400 +550 Health+500 Mana+15 Ability Haste AweGain Health.Manaflow (8s, max 4 charges)Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).Transforms intoFimbulwinter at 360 max Mana.Winter's Approach
› 3rd Item
Frozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.Frozen Heart
1st Item
Echoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
› 2nd Item
Staff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water
› 3rd Item
Mikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing
1st Item
Moonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
› 2nd Item
Dawncore 2500 +45 Ability Power+16% Heal and Shield Power+100% Base Mana Regen First LightGain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.Dawncore
› 3rd Item
Redemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption
Full Build Win Rate
55.6% with 6 completed items
All champions 57.6%
Difference (pp) -2.0
Games reaching full build 6.5% (63)
Win rate by completed items
130.0% 10
220.0% 45
346.3% 147
453.8% 429
557.1% 273
655.6% 63