Lane

In Mid, Zed wins 23.5% of the 17 games played against Viktor on this patch. The matchup favours Viktor.

Most played lane for this pair: Mid. Only 17 games on this patch, so these numbers can still move.

Who wins

Zed 23.5% Adjusted: 43.3% Own average: 51.6% Difference: -8.4
-5.1 Matchup edge Games: 17
Viktor 76.5% Adjusted: 59.6% Own average: 52.5% Difference: +7.1

Laning phase

Every number below is shown from Zed's side: positive means Zed is ahead.

Zed Games
Gold difference at 15 min +1133 3
XP difference at 15 min -222 3
CS difference at 15 min -7.7 3
Kills minus deaths at 15 min +1.33 3
Gold difference at the end +70 17
CS difference at the end -28.6 17
Solo kill difference +0.06 17
Turret plate difference -4.06 17
Level lead -0.71 17
Average game length (minutes) 29.4 17

Builds are not measured per opponent yet: this is what Zed builds on patch 26.19 against every opponent.

Runes

52.0% 348
45.7% 94
49.4% 77

Summoner Spells

51.7% 439
44.0% 134

Items

Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.50.5% 647
BastionbreakerBastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.49.4% 443
Crimson LucidityCrimson Lucidity 900 +20 Ability Haste+45 Move Speed Ionian InsightGain 20 Summoner Spell Haste.Noxian HasteEmpowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds.Noxian Haste can only be triggered once per Ability cast.50.6% 334
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.55.9% 188
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.60.7% 168
Axiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.61.5% 161

Skill Order

Q Razor Shuriken Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. W Living Shadow Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. E Shadow Slash Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. R Death Mark Death Mark R Cooldown120/110/100 Range625 Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

Max priority

Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.› Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.› Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. 95.8% 54.3% 46

First 5 points

Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. 55.4% 58.1% 31
Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. 35.7% 60.0% 20
Shadow Slash E Shadow Slash E Cost40 Cooldown5/4.5/4/3.5/3 Range290 Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Living Shadow W Living Shadow W Cost40/35/30/25/20 Cooldown20/19/18/17/16 Range650 Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. Razor Shuriken Q Razor Shuriken Q Cost75/70/65/60/55 Cooldown6 Range900 Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit. 8.9% 40.0% 5

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.