Champion Scaling and Late Game Strength

Patch 26.17 MID Emerald+

The strongest late game champions right now are Aurelion Sol, Fizz, Akshan. The strongest early game champions are Irelia, Vex, Nasus.

How each champion's win rate moves as the game gets longer. The scaling column is the slope of that line: how many percentage points the win rate gains every 10 minutes.

Lane

Hardest scaling

Win rate climbs the most as the game goes long.

No champion clears the significance threshold in this bracket.

Needs to close early

Win rate falls the most as the game goes long.

No champion clears the significance threshold in this bracket.

Strongest late game

Highest win rate in games that reach 35 minutes.

Strongest early game

Highest win rate in games that end before 25 minutes.

38 champions
Kassadin 473 48.6% 39.7% 57.4%+17.68+5.91 Aurelion Sol 312 49.4% 42.2% 69.8%+27.60+5.35 Cassiopeia 501 51.5% 45.7% 59.1%+13.44+4.30 Zed 1.420 50.4% 45.8% 53.7%+7.93+3.46 Akshan 428 51.6% 47.1% 66.0%+18.86+3.44 Orianna 576 47.7% 43.2% 50.0%+6.83+3.08 Annie 320 50.3% 41.0% 53.5%+12.46+2.69 Galio 727 50.1% 47.6% 57.1%+9.54+2.16 Diana 425 47.3% 47.5% 56.7%+9.17+2.15 Ahri 1.602 52.2% 49.2% 55.4%+6.15+1.92 Lux 578 51.2% 51.7% 52.8%+1.08+1.88 Vladimir 727 47.0% 41.1% 48.4%+7.33+1.79 Veigar 564 48.0% 44.4% 44.8%+0.35+1.05 Anivia 403 49.1% 50.8% 57.1%+6.37+1.04 Lissandra 812 53.0% 51.9% 51.9%-0.02+0.75 Ryze 686 47.8% 47.8% 50.0%+2.24+0.74 Malzahar 767 50.5% 50.0% 50.0%0.00+0.56 Fizz 739 51.4% 49.5% 61.7%+12.17+0.39 Yasuo 1.402 49.6% 48.8% 48.7%-0.18+0.27 Hwei 686 51.3% 52.5% 52.4%-0.13+0.09 Vex 431 52.7% 58.2% 60.3%+2.14-0.15 Twisted Fate 774 54.8% 54.4% 52.7%-1.64-0.44 Syndra 1.521 49.6% 48.8% 44.4%-4.31-0.50 Xerath 628 49.2% 50.9% 47.1%-3.78-0.97 Sylas 1.212 51.4% 53.0% 49.6%-3.38-1.12 Locke 1.151 50.4% 52.8% 49.6%-3.18-1.42 Katarina 1.127 51.0% 52.6% 46.5%-6.09-1.43 Zoe 530 52.8% 55.8% 55.4%-0.35-1.59 Viktor 1.493 47.8% 50.3% 44.2%-6.15-1.62 Yone 1.266 52.4% 54.2% 52.1%-2.07-1.94 Ekko 553 49.4% 52.5% 45.5%-7.08-2.03 LeBlanc 855 51.7% 52.7% 51.8%-0.98-2.22 Qiyana 535 49.7% 54.3% 48.5%-5.74-2.37 Aurora 374 46.8% 52.3% 38.5%-13.83-3.66 Nasus 351 51.3% 58.8% 42.4%-16.40-3.72 Akali 1.016 48.4% 54.6% 42.5%-12.09-4.47 Talon 307 49.5% 57.9% 36.8%-21.10-5.09 Irelia 429 47.3% 58.8% 39.0%-19.80-5.80

How this is measured

A weighted line is fitted to each champion's win rate minute by minute, and the slope is shown as points per 10 minutes. The baseline is exactly 50% at every minute, because every game writes five winners and five losers into the same duration bucket. Early means games that ended before minute 25, late means games that reached minute 35.

The shrinkage is measured, not chosen. Across the champions listed here the observed spread of slopes is 5.16 points and pure measurement noise accounts for 3.22, which leaves a real spread of 4.03 points. Each champion's slope is pulled towards zero in proportion to its own sample, so a thin sample cannot reach the top of the list.

38 champions were tested and 0 of them clear three standard errors. Values that do not clear it are printed faded: with this many champions, a two sigma rule would produce about eight false positives by chance alone. No slope clears the threshold in this bracket, so nothing on this page should be read as a claim.

Game length is an outcome, not a setting. A champion that wins early ends those games early, so most of its long games are games it was already losing. This curve therefore measures closing ability as well as raw strength: the late column answers "what happens if I reach minute 35 on this champion", not "how strong is this champion at minute 35".

Level 1 and laning strength are not measured here. The early column is about whole games that ended quickly, not about the first minutes; for lane by lane numbers see the counters page of each champion.