Champion Scaling and Late Game Strength

Patch 26.21 TOP Emerald+

The strongest late game champions right now are Riven, Shen, Yasuo. The strongest early game champions are Irelia, Darius, Garen.

How each champion's win rate moves as the game gets longer. The scaling column is the slope of that line: how many percentage points the win rate gains every 10 minutes.

Lane

Hardest scaling

Win rate climbs the most as the game goes long.

No champion clears the significance threshold in this bracket.

Needs to close early

Win rate falls the most as the game goes long.

No champion clears the significance threshold in this bracket.

Strongest late game

Highest win rate in games that reach 35 minutes.

Strongest early game

Highest win rate in games that end before 25 minutes.

39 champions
Riven 316 52.5% 47.9% 75.7%+27.80+3.10 Ornn 617 50.7% 42.9% 52.3%+9.42+1.94 Ambessa 720 47.5% 43.6% 51.8%+8.23+1.93 Gangplank 661 51.9% 49.2% 54.5%+5.22+1.55 Gwen 365 51.2% 43.5% 48.8%+5.36+1.43 Malphite 994 50.4% 48.2% 50.4%+2.20+1.31 Zaahen 379 52.5% 50.0% 53.2%+3.19+1.28 Shen 576 53.5% 49.7% 58.9%+9.21+1.19 Jax 913 52.6% 49.2% 48.6%-0.60+1.07 Dr. Mundo 447 53.5% 49.0% 56.2%+7.21+0.95 Nasus 456 49.8% 45.1% 50.9%+5.78+0.89 Yone 1.107 48.2% 45.6% 49.1%+3.43+0.60 Mordekaiser 655 47.8% 47.9% 46.5%-1.34+0.58 Akali 439 43.3% 42.4% 42.2%-0.19+0.58 Renekton 811 50.9% 51.5% 48.0%-3.58+0.55 Yasuo 457 51.6% 56.3% 60.6%+4.21+0.33 Cho'Gath 333 52.6% 51.6% 59.6%+8.00+0.23 Sett 719 47.0% 46.3% 49.6%+3.29+0.20 Pantheon 661 50.1% 49.8% 54.3%+4.60+0.14 Jayce 861 48.0% 45.2% 40.4%-4.78+0.05 Aatrox 843 52.3% 54.5% 50.0%-4.55+0.02 Sion 595 48.6% 45.3% 46.2%+0.98-0.05 Teemo 436 47.9% 45.7% 46.8%+1.04-0.06 Kennen 311 56.6% 56.2% 54.5%-1.65-0.18 Fiora 723 52.6% 54.4% 50.6%-3.78-0.20 Singed 301 53.2% 49.4% 48.7%-0.65-0.34 Volibear 477 49.7% 52.1% 46.3%-5.87-0.48 Gnar 577 51.3% 54.8% 48.8%-5.92-0.87 Illaoi 329 52.6% 57.4% 50.8%-6.60-0.94 Camille 815 50.6% 51.0% 51.9%+0.86-0.98 Tryndamere 410 51.7% 52.6% 46.3%-6.34-1.08 Irelia 650 51.8% 56.2% 55.1%-1.10-1.08 Olaf 500 52.8% 56.0% 51.5%-4.53-1.67 K'Sante 757 48.3% 52.3% 49.5%-2.87-1.78 Yorick 398 50.0% 49.1% 37.7%-11.36-1.79 Urgot 393 50.4% 60.2% 44.7%-15.53-2.26 Darius 946 49.7% 55.4% 49.6%-5.71-2.58 Gragas 424 51.9% 57.0% 33.3%-23.71-3.33 Garen 771 51.8% 56.8% 42.9%-13.91-3.72

How this is measured

A weighted line is fitted to each champion's win rate minute by minute, and the slope is shown as points per 10 minutes. The baseline is exactly 50% at every minute, because every game writes five winners and five losers into the same duration bucket. Early means games that ended before minute 25, late means games that reached minute 35.

The shrinkage is measured, not chosen. Across the champions listed here the observed spread of slopes is 4.36 points and pure measurement noise accounts for 3.50, which leaves a real spread of 2.59 points. Each champion's slope is pulled towards zero in proportion to its own sample, so a thin sample cannot reach the top of the list.

39 champions were tested and 0 of them clear three standard errors. Values that do not clear it are printed faded: with this many champions, a two sigma rule would produce about eight false positives by chance alone. No slope clears the threshold in this bracket, so nothing on this page should be read as a claim.

Game length is an outcome, not a setting. A champion that wins early ends those games early, so most of its long games are games it was already losing. This curve therefore measures closing ability as well as raw strength: the late column answers "what happens if I reach minute 35 on this champion", not "how strong is this champion at minute 35".

Level 1 and laning strength are not measured here. The early column is about whole games that ended quickly, not about the first minutes; for lane by lane numbers see the counters page of each champion.